Showing posts with label sketches. Show all posts
Showing posts with label sketches. Show all posts

Thursday, June 30, 2016

Sketching: Life is Strange - Partners in Time

Life is Strange - Pertners in Time
Also available in my DeviantArt.


Quick introduction for those who haven't ever heard of the game: Life is Strange, Square Enix. Episodic choose-your-own-adventure mystery with time travel. The left one is Max Caulfield, our heroine, and the right one, Chloe Price, her best friend (or, in one plot, lover).

Life is Strange. What a compelling series, what an emotional ending right in the middle of the finals I had several weeks ago. When it was all done, I did this. I still can't get over this game. Spoiler: I was too sorry for Max, which was why finally I decided to save Chloe instead of the whole town.


It was actually done before the Half-Blood Magus, but oh well, just had the time to write this up. This scene from the second episode hit me as marvelous, and I have been itching to draw that up. At first, I thought of switching around the positions to make it a little bit more original, and perhaps, interesting.


...Which was why I did a preliminary sketch. Turned out quite unnecessary in the end, as I would mostly copy by eye.


Starting with the all-important leg placement, I worked my way up Max, then started on Chloe. Linking their hands was quite a nightmare in positioning, it turned out, and to manage the proportions, Chloe's feet got moved quite some. Another ordeal considering I press down hard with HB. The paper's getting fuzzy.


After that, I thought it was time to shade. Starting from Max's top, this time. That part was quite quick and easy. I think that time I used only my HB and 2B, as my 4 and 6B were spent. 


I thought that actually, their hands weren't linked up good enough--so there I went again, redoing the top. To tell the truth, I actually think the subjects here are too small to be convenient in shading them.


But shaded them I did. Chloe also wasn't that much of a fuss to shade, apart from the detail being too small to bother. 

Perhaps it was just about inspiration and will: Life is Strange was inspiring enough so that I wanted to get these two shaded, seeing their final form as quick as possible. So, what came next wasn't done as wholeheartedly, to be very honest.


Looking back, I shouldn't have redid the linework over the shading, even with a 2B. Nor should I try to make a background in my quite lazy state--but I did it anyways.

After shading, I continued to make the background, against my better judgement. Perhaps the lack of a lumber pile next to the rails made the piece look too natural, not some rural part of Arcadia Bay.


As I foretold, the background ended up messy. I may get away with that being a personal choice, but I just wanted the piece to finish quickly. It took over five days, over around about six hours, probably. I just used my camera to take this picture and edit it, as I wanted to try comparing this with my usual scans. Only edited the contrast and touched up; no major surgeries needed.

Result? Characters good. Perhaps a little bit skewed to the right. Background's unworthy to look at, but whatever. I'll leave it to you to judge the final result.

By the way, I missed many weeks without a post. Haven't had the will to do one until now, I guess. This field of stars doesn't seem like going anywhere for me.

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Life is Strange (C) Square Enix and Dontnod Entertainment.

Monday, June 20, 2016

Sketching: The Half-Blood Magus

The Half-Blood Magus.
Also on display in my DeviantArt.
The holidays being here, I shall continue to cook this idea in my head: a grand plan for an epic story. It is the continuation of this piece done long ago, and this guy will be the main character, the best friend of the Elf-King: the half-elf, whom I shall call Leon, as the Fall of an Empire's Leon would most likely go in indefinite hiatus. 

So, this Leon: an orphaned half-elf, who joins the Magi (I won't go into detail on that). Most could only harness magic only with staves, but this guy is one of the few who could do so without. Perhaps like Skyrim's bound weapons.




I already did some planning on the first pose, when I realized that it was quite close to the Assassin's Creed one I did before. Meanwhile, I was doing a Life is Strange piece... so this sank into hiatus. Man, I would use that word often.


Two of my references: Mannfred von Carstein for the pose. I really wanted to play that game but can't... technical reasons.

And Final Fantasy XV's Noctis. Handsome guy. Used him for the looks, naturally. Also would want to play that game, though I would doubt it, for the same technical reasons. 


Thus, back to the drawing board. Several poses planned before, and I straight off chose the one closest to Mannfred's pose.


First attempt, a bit disastrous. There was also a second try after that, however as I erased, turned out my eraser was quite dirty, and I would need a better eraser. So, a trip to the bookstore was arranged, and walked off with an eraser and 2H pencil to add to the collection.




That was more like it. Thinly sketching, then detailed it. 




Basically, that was my final sketch. Crosshatched in several places that I wanted to be darker, and I was off shading, from the usual top-to bottom with the HB and 2B. The planning and sketching took longest, where the shading only took around 2 hours from 5 to 6 hours, perhaps.


Finally, the traditional part was done. I scanned it, and tampered with the contrast and tones, and vigorously edited his face.

The result? Yeah, I'm satisfied. Halfway between manga and realism. But I'll leave it to you for opinions.

Wednesday, June 1, 2016

Sketching: Bungou Stray Dogs - Call A Name


Please, see this in my DeviantArt.

I shall simply feature this artwork here. Well, I forgot to take process pictures along the way, so this was the final product.

Bungou Stray Dogs was quite interesting, as you could tell from my reviews each week. In my boredom several weeks ago, I decided to draw these two: Atsushi and Dazai, the two most charming, fit to be drawn.

The ending song, Namae wo Yobu yo was a nice tune, and the art was just begging to be drawn. Actually, I did just copy down these references, detailed a bit here and there.


I simply moved Dazai over from the original position, made the papers in a circle, and removed villain Akutagawa from the picture.

It had been a while since I've drawn anything, and I thought that I could just practice shading here, plus composition. Used my usual from HB until 4B. As usual, HB was the most used, but 6B wasn't used at all, as the drawing was quite light.

This took around about four hours, I think. Same old-same old, with the outline first, doing Atsushi first, then Dazai, and retraced the lines for a dark outline. Then just a quick brush in Photoshop to clean up the piece from my scanner.

Not much to comment by me, here. Atsushi turned quite nice, but Dazai... a little too melancholic, perhaps. 

Monday, April 25, 2016

Sketching: Edward Kenway, Assassin's Creed IV

I've finally, after some good long while playing, finished the main story arc of Assassin's Creed IV: Black Flag. So, naturally, I made some form of art of our dear Edward Kenway.
"We Could've Been Heroes." -Edward Teach
Also on display in my DeviantArt.
This whole piece took around six or seven hours or thereabouts. Not on the level of Kylo Ren, to be sure, as this was made on half an A4 paper. And even then the image only occupied the center right.


This image was used for reference, and I added some more for the right hand, as I decided to mix up the pose a little bit.


This was just a sketch made late at night. I later changed it up and ended by simply erasing everything completely.


The first sketched done was in HB pencil. crude, and only halfway done when I started shading in.


Now this was the face of an overgrown monkey. I would have changed that many times by the time I was done.  That wasn't as bad as how it was at first, though.

I used my 6B very much here, and HB for the lighter parts. After that, brush everything with a cotton swab. Also, in the meantime, I worked my way downward with the sketch.


Changed up the face a bit, and proceeded with the collar. The skull pin proved to be something annoying.


Then, I went in and shaded in the hand and gun. Actually, I didn't need to edit this out much at all.


I detailed the vest and flintlock in the belt. That part I needed to deviate from the reference, for the in-game shot of Kenway didn't have straps for the guns. I think it was also at this time I started to use the 2B more, and also tampered with the face (yet) again.


The rest was quite straightforward. The lower part of the vest were only hampered by my schoolwork.


Then, the belts and clothes were shaded in. That also wasn't too bad. Also, having learned about the problem with the guns' straps, the lower flintlock was a breeze.

All that was left was the arm. I decided to leave it at that and add some smoke effects.

Then, on to Photoshop to balance out the contrast, and I moved the eye a little bit to make it more striking. And that was all.

The result? The face was strange but at the very least recognizable (according to my friends). The smoke needs work. But that was all. And that is all from me for now.

___
Assassin's Creed IV: Black Flag is a game by Ubisoft.


Tuesday, April 5, 2016

Sketching: Kylo Ren

This was something I made quite some time ago, for over more than ten hours.

It was more than three months after watching Star Wars: The Force Awakens, and I remembered that I haven't drawn anything for it. Thus, I picked Kylo Ren: the most interesting character, relatively, for there was a lack of favorite characters there. This is it, my first fray into realistic sketching, which I thought might better suit me:

Kylo Ren. Also on display in my DeviantArt.


This image was what I found for reference. I tried to recreate the detail, textures, and lighting the best I could, but first, I did the lineart.



Not too thick, a HB pencil is enough. Tried numerous times to start from the top, but decided to do the bottom part of the mask first. Actually, I revised that part many times after I started shading.

Also, as you could see from the second image, I started shading from the dark inside of the hood. Perhaps the 6B I used might have been too light, now that I look at it. I may need the 9B.


Then, I decided that the lower left section would be the least pain to do, so I went ahead and finished it up to the cheek.


Now, the top part must be focused more on the reflected light on the metal. Actually not the most difficult part, actually.


Now, actually I got carried away here that I forgot to take some pictures.

What I did first was testing out the lightsaber's glow, then continued with the upper part of the mask, saving the big empty space below for later. I still think I could make the lower part of the mask a little bit better.


After quickly shading the coat and giving it some backdrop, I scanned, and cropped it to size. I fixed the contrast and tones, also added a tinge of red color balance, and pretty much we're back to the finished image.

___
Star Wars, Star Wars: The Force Awakens (C) Lucasfilms.

Thursday, February 11, 2016

Sketching: I'm Not a Violinist!

I'm Not a Violinist! - Shigatsu wa Kimi no Uso (Your Lie in April)
Also on display in my DeviantArt, if you'd rather check it out there.

"You should try it at least once, you know."
"H--huh?"
"Come on, play my violin!
"You know I'm not a violinist."
"Yeah, but it won't hurt to try!"
"The competition's just days away and you're the one that said I need to practice more-- HEY! Don't drag me--!"



Finally. Finally. This two-week-plus-old drawing is done. The only reason it took me this long for this piece was just the sheer amount of schoolwork.



So, I believed it would be funny when Kousei played the violin, and well... I'm quite right. Quite entertaining. It was inspired by my own expression playing my violin... well, roughly. That gave me the moment of inspiration... and as a drawback, I'm now back to thinking about Shigatsu wa Kimi no Uso. Feels. Hooray.



But oh well. It all started with some quick planning sketches in my sketcbook


And then I did a more refined sketch on the page behind.



Again, due to the fact I've drawn Kousei before, twice now, drawing him again was not tha big of a fuss. Just needed to add the rest of his body.


And then, I got Kaori to draw. boy did she take a long, long time to finish. I've erased and remade the face near ten times, and her sitting pose also near ten times... The only woman I've drawn was Celty from Durarara. I've never drawn a girl with a face, and in a sitting position before. Good experience, perhaps.


Filling in Kousei wasn't all that much of a fuss as well, which is why I sketched him in before shading Kaori. Oh, I used my HB pencil quite heavily here for the lines, then proceeded along with the 2B, 4B, and 6B for darker places. Used a rolled tissue paper to rub and smudge.


Kaori wasn't all that much fuss to shade as well. Proceeding with the background, here.



But then again, why did I decide to do a full background? The piano was absolute hell. Did all that in a day, and quite messily, which meant more photoshop work. See the sheer amount of difference between this original sketch and the final image?




Fixed the colors and contrast, then went over and fixed the parts which required moving around and smudging. And there you go. Boy, did that took my interest. Now, on to Chemistry work.


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Shigatsu wa Kimi no Uso (Your Lie in April) is originally a manga by Naoshi Arakawa and published by Kodansha, then made into an anime by A-1 Pictures.