Life is Strange - Pertners in Time Also available in my DeviantArt. |
Quick introduction for those who haven't ever heard of the game: Life is Strange, Square Enix. Episodic choose-your-own-adventure mystery with time travel. The left one is Max Caulfield, our heroine, and the right one, Chloe Price, her best friend (or, in one plot, lover).
Life is Strange. What a compelling series, what an emotional ending right in the middle of the finals I had several weeks ago. When it was all done, I did this. I still can't get over this game. Spoiler: I was too sorry for Max, which was why finally I decided to save Chloe instead of the whole town.
It was actually done before the Half-Blood Magus, but oh well, just had the time to write this up. This scene from the second episode hit me as marvelous, and I have been itching to draw that up. At first, I thought of switching around the positions to make it a little bit more original, and perhaps, interesting.
...Which was why I did a preliminary sketch. Turned out quite unnecessary in the end, as I would mostly copy by eye.
Starting with the all-important leg placement, I worked my way up Max, then started on Chloe. Linking their hands was quite a nightmare in positioning, it turned out, and to manage the proportions, Chloe's feet got moved quite some. Another ordeal considering I press down hard with HB. The paper's getting fuzzy.
After that, I thought it was time to shade. Starting from Max's top, this time. That part was quite quick and easy. I think that time I used only my HB and 2B, as my 4 and 6B were spent.
I thought that actually, their hands weren't linked up good enough--so there I went again, redoing the top. To tell the truth, I actually think the subjects here are too small to be convenient in shading them.
But shaded them I did. Chloe also wasn't that much of a fuss to shade, apart from the detail being too small to bother.
Perhaps it was just about inspiration and will: Life is Strange was inspiring enough so that I wanted to get these two shaded, seeing their final form as quick as possible. So, what came next wasn't done as wholeheartedly, to be very honest.
Looking back, I shouldn't have redid the linework over the shading, even with a 2B. Nor should I try to make a background in my quite lazy state--but I did it anyways.
After shading, I continued to make the background, against my better judgement. Perhaps the lack of a lumber pile next to the rails made the piece look too natural, not some rural part of Arcadia Bay.
As I foretold, the background ended up messy. I may get away with that being a personal choice, but I just wanted the piece to finish quickly. It took over five days, over around about six hours, probably. I just used my camera to take this picture and edit it, as I wanted to try comparing this with my usual scans. Only edited the contrast and touched up; no major surgeries needed.
Result? Characters good. Perhaps a little bit skewed to the right. Background's unworthy to look at, but whatever. I'll leave it to you to judge the final result.
By the way, I missed many weeks without a post. Haven't had the will to do one until now, I guess. This field of stars doesn't seem like going anywhere for me.
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Life is Strange (C) Square Enix and Dontnod Entertainment.
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